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API Documentation
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RESOURCE_MISC_FLAG
Available misc flags for resources.
Definition: ResourceMiscFlag.h:12
@ RESOURCE_MISC_RESTRICTED_CONTENT
Marks resource as needing protection.
@ RESOURCE_MISC_TILED
Marks as a tiled resource.
@ RESOURCE_MISC_SHARED_NTHANDLE
Marks as using NT handle for sharing (for DirectX renderers).
@ RESOURCE_MISC_BUFFER_STRUCTURED
Marked as a structured buffer (containing a structure addressed through its index).
@ RESOURCE_MISC_SHARED_KEYEDMUTEX
Marked as enabling synchronization through mutex acquisition.
@ RESOURCE_MISC_GDI_COMPATIBLE
Marks the resource as compatible with GDI (for DirectX renderers).
@ RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER
Marks the resource as needing restriction from the driver.
@ RESOURCE_MISC_DRAWINDIRECT_ARGS
Marked as allowing instancing of GPU generated content.
@ RESOURCE_MISC_NONE
No flag.
@ RESOURCE_MISC_RESTRICT_SHARED_RESOURCE
Marks a shared resource as needing protection.
@ RESOURCE_MISC_HW_PROTECTED
Marks as hardware protected.
@ RESOURCE_MISC_GUARDED
Marks as guarded, restricting write operations to a region of interest (for DirectX renderers).
@ RESOURCE_MISC_TEXTURECUBE
Marked as a cube texture.
@ RESOURCE_MISC_TILE_POOL
Marks as a tile pool.
@ RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS
Marked as a byte address buffer (addressed through a byte offset).
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
@ RESOURCE_MISC_GENERATE_MIPS
Marked for automatic mip generation.
@ RESOURCE_MISC_RESOURCE_CLAMP
Marked as enabling clamping of mips levels.
@ RESOURCE_MISC_SHARED
Marked as shared between multiple devices.